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I love my surround sound and after ten years my cinema surround system continues to make up part of my premiere movie viewing experience. When I finish working for the day, I sit back on the sofa with a cup of tea and ask Siri to play something from my movie library or queue up one of the copious amounts of new episodic originals. It’s time to relax and immerse myself in story.

Here’s the thing: whilst I love the satisfying thuds and thunder from my system connected to the Apple TV, for my co-habitants and neighbours during the twilight hours its often to much; even when reducing loud sounds. So late night, I often revert to a discreet viewing experience through my AirPods. It’s a great feature let down by the limitation of only being able to pair one set of Bluetooth headphones at a time.

The lack of audio-sharing on Apple TV is disappointing; a feature shipped with iOS 13.1 that allows users to share the audio they are listening to with a friend by connecting two pairs of compatible Bluetooth headphones to a single supported Apple device. It’s a feature many have been crying out for on Apple TV but it’s an omission that Twelve South have inadvertently solved with their AirFly Pro and AirFly Duo accessories provided your TV has a headphone jack or is connected to a sound system that does.

 
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One of the biggest-take aways from this years WWDC was the  partnership between Apple, Microsoft’s Xbox and Sony PlayStation.  Resulting in Sony and Microsoft licensing the use of their popular controllers on iOS, iPad OS, tvOS and Mac OS. Inside a packed McEnery Convention Centre, the news was met with the kind of hysteria normally reserved for a console release from either of the big gaming brands, but there was good reason.

Up until now the promise of console style gaming experiences on Apple devices never fully materialised – with Apple’s MFi controller program, a major sticking point in the early days for everyone involved. With the announcement that two universally loved controllers were coming to Apple, developers could believe again. All those hours put into a console-like Apple gaming experience’s would no longer be in vane. This one announcement made gamers happy, developers happy and shareholders, happy! After all, Apple Arcade had just opened itself up to 150 million potential subscribers across the globe –  and before the service had even launched. The move reaffirmed the importance being placed on Apple’s upcoming subscription service.

As a thrill-seeker I immediately installed iOS 13’s first developer beta on my iPad Pro and connected my DualShock 4. Within moments I was playing games like gimbills’ Trigonarium and Studio Rains’ Teslagrad the way I’ve always wanted to. After years of struggling by with a Nimbus controller, the iOS 13 gaming experience is close to perfection. “So, what’s with the title?” I hear you ask. Why does Apple need its own games controller?